Yes, And (for Giving Feedback)
- Apr 1
- 2 min read

What This Game Teaches
This exercise teaches participants how to give feedback that builds on ideas rather than shutting them down, fostering collaboration, openness, and creative momentum.
Group Size
Pairs or small groups
Time
10–15 minutes
Energy Level
Medium
How to Play
One participant shares an idea, story, or response to a prompt.
The listener responds using “Yes, and…”—first acknowledging something that was said, then adding something to it.
Continue the exchange for several rounds, building the idea together.
Optionally, contrast this with a round of “Yes, but…” to feel the difference.
Variations
Use in brainstorming sessions for real work challenges
Apply it to storytelling feedback rounds
Have participants identify the “and” move that added the most value
Why It Works
“Yes, and” shifts feedback from judgment to collaboration.
Most feedback environments default to critique, which can create defensiveness and shut down creativity. “Yes, and” creates psychological safety by acknowledging what’s working before expanding on it. In storytelling and leadership, this builds momentum. It keeps ideas alive long enough to evolve into something stronger.
Pro Tips
Make sure the “yes” is genuine, not dismissive
Encourage specific additions rather than vague agreement
Remind participants this is about building, not fixing
Origins / References
-Core principle of improvisational theater, widely used in training environments including BATS Improv
-Viola Spolin, Theater Games for the Classroom
-Historical accounts of The Compass Players and The Second City
-Keith Johnstone, Impro: Improvisation and the Theatre (1979)
-Del Close materials on long‑form improv.
Try This In Real Life
In your next meeting, replace “but” with “and” and notice how it changes the tone and outcome of the conversation.
Want to build a more collaborative and innovative team culture? Learn more about storytelling and improv-based workshops at Your Story, Well Told.

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